Research - Interviews
Nothing is more useful than gathering feedback first hand! So together with the design researcher of the team, we mapped out a research plan to uncover user pain points and behavior. We have chosen to use interviews as a research method, as most of our users are in the US.
Some key points we wanted to find out from our interview:
What they search for
and in what situation would they use search
What were their pain points

What they liked about the current search

This landed us to generating a How Might We statement of...
How Might We...
Enhance search for dispatchers so it is more accessible and scalable, and users are able to search for what they need efficiently without disturbing their workflow?
Not only should the user experience be improved, but it should also be consistent along with other products of the platform. Ultimately, our users use all products across the platform. It should feel familiar, without the effort to re-learning.
Ideation time!
Structure:
Presenting everyone with project context, personas, interview findings and UX best practices. Because not everyone in the team is a designer, it was important for them to know our research findings and what are some typical search patterns.
Presented our āHMWā question and have each member of the team brainstorm ideas. Quantity over quality. As shown in the picture, we have used the "Adapt, modify, combine, substitute, reverse, eliminate, put to other useā method to brainstorm new ideas.
After each member share their ideas, they were to refine only one idea - from other or themselves, through sketches or writing.
Voting for the best ideas to test :)
Testing
From the ideation session, we generated 5 concepts for unmoderated testing, with prioritisation to *technical feasibility, user needs and aligning with other products of the software.
*Technical feasibility: We had some concepts that were dismissed because it conflicted with other user actions on the platform.
On Sprig, we have presented a prototype with 5 concepts, asking one question per concept. In each question, we have provided context into our designs, and asked them how well does it fit into their workflow.
The result was that we decided to combine 2 concepts together.
What's next?
Infoming other designers in the organisation
We have synced up with other design teams in the organisation to ensure what we are designing is consistent with the rest of the product.
The previous designers working on the search functionality left the company without documenting ideas, making it difficult to understand design decisions. After the project, our team made sure we document everything on Figma and Confluence such as research and testing files, with design decisions justified.

Learnings
Donāt design everything users say they want, but rather understand what they want through lots of iteration, observation and feedback.
During our interview, we have asked them what their āideal searchā interface looks like. Most users say they wanted global search - āSomething like Googleā. However when presented to them, it wasnāt the search that they preferred the most.
Design research and ideation
This was my first time being involved so much design research and responsible for ideation session. This was a huge stepping stone to me and have learnt a lot from others in our team!
and consider the bigger picture when designing - One of the challenges was to design a scalable solution, with consideration with another product our company offered. So while I was designing, I had to keep in mind so design patterns were also consistent with the other product, and that what we were building also fits into their design system.